Dimensão Divina: Xelorium
Seguindo os exemplos de Enutrof e Sram, Xelor está preparando suas agulhas e tricotando um caminho através do espaço e tempo para você! Em Xelorium, falta de tempo não é desculpa – você viajará entre o passado, presente, e futuro, enquanto resiste aos ataques dos Xelomorfos, Horademônios, e Os Perdidos, que estão à espreita nas três áreas (destinadas aos níveis 120, 170 e 200) da dimensão. Quando você estiver pronto, arme-se e desafie Fraktal, XLII e Vórtex, os três novos chefes de calabouço!
O Museu
Mas a vida não se faz só de batalhas. Em Xelorium, você pode tomar um tempo para descansar suas armas e explorar o magnífico Museu para relembrar o passado, focar no presente, e dar uma espiadinha no futuro... aproveite!
Novos Equipamentos
Em Xelorium, os monstros e calabouços oferecem quase 30 novos itens para confeccionar e equipar. Novos conjuntos de níveis 120, 170 e 200 estão disponíveis, assim como novas armas só esperando para serem criadas! Preparar, apontar... Confeccionar!
Caça ao Tesouro 2.0
Na atualização 2.21, a Caça ao Tesouro foi lançada como uma nova forma de ganhar kamas e fazer sua vida em DOFUS! Na 2.23, estamos trazendo maiores melhorias ao sistema com uma grande quantidade de novas pistas e novas recompensas! Há também o novo sistema de marcos para tornar as caças mais diversas. Peguem suas pás e comecem a cavar! Você poderá ler mais a respeito das melhorias no Devblog.
Veteran Rewards
Por um longo tempo, nós queríamos bolar um sistema de recompensas para demonstrar nossa gratidão aos assinantes por sua lealdade, e agora está feito! O sistema Veteran Rewards, atualmente, possui 13 novos conjuntos, 2 mascotes, 2 montascotes, e 3 novos emotes. Tudo 100% cosmético. Para desbloquear essas recompensas, é bem simples. Assine e, sempre que sua assinatura ultrapassar certo nível, você receberá um presente correspondente. A cada ano, nós vamos adicionar novas recompensas para os jogadores mais leais. Leia mais a respeito do Veteran Rewards em nossa página especial.
Balanceamento da Classe Feca
Há muito tempo, a classe Feca sofreu de um estilo de jogo um tanto “rígido”. Muitos de seus feitiços tinham, praticamente, o mesmo efeito. Nessa atualização, a classe Feca foi completamente reformada para energizar e simplificar seu estilo de jogo, enquanto mantivemos seu conceito original de seu estilo de jogo: Proteção (com armaduras) e controle de zona (usando glifos). Feitiços que era muito similares foram mesclados (como os feitiços de armaduras elementares) ou tiverem capacidades diferentes atribuídas (como Imunidade e Reflexo de Feitiço). E o potencial ofensivo/defensivo da classe foi aumentando (roubo de característica). Saiba mais a respeito desse balanceamento no Devblog.
Dimensão de Xelor:
Uma nova Dimensão Divina foi adicionada: a Dimensão do Deus Xelor!
Novas missões aguardam você na Torre dos Viajantes e no posto avançado de Xelorium.
3 novas áreas (para níveis 120, 170 e 200), 3 calabouços (também para níveis 120, 170 e 200) e suas famílias de monstro, 3 cartazes de procurado, 9 conjuntos e 3 equipamentos estão disponíveis.
15 novos Sucessos de calabouço (5 para cada um), 4 novos Sucessos de monstro e 4 novos Sucessos de exploração estão disponíveis.
1 nova mascote está disponível.
Veteran Rewards:
O novo sistema Veteran Rewards foi adicionado, ele recompensa a fidelidade dos jogadores (de acordo com o tempo de assinatura acumulado). Você encontrará mais informação a respeito na página.
Através desse sistema, pode-se obter dois tipos de recompensas: emotes e itens cosméticos.
Itens cosméticos possuem um novo tipo: itens cerimoniais. Esses itens podem ser associados e disassociados do mesmo tipo de objeto (chapéus, mascotes, montascotesm etc) sem nenhum restrição ou destruição (eles são parecidos com os Ovivimetis com apenas uma aparência, a qual não precisa ser alimentada e não conversa).
O Veteran Rewards são definitivamente vinculados à conta, eles não são para serem trocados ou vendidos, eles permitem que se aproveite de roupas raras que apenas os jogadores mais leais podem vestir.
O NPC Hervê Terano, localizado no Castelo de Amakna [3, -5], permitirá que você obtenha todos os Veteran Rewards que você tiver desbloqueado quantas vezes você quiser, ao custo de 10 pepitas por item. Esse NPC foi criado para permitir que os jogadores aproveitem suas recompensas em todos os personagens de uma conta e em diversos servidores, por exemplo. Apenas as recompensas já desbloqueadas por um jogador através da sua "veteranidade" podem ser obtidas através desse NPC.
Uma nova interface foi adicionada à interface de Ogrines, permitindo que o jogador obtenha mais informação sobre o Veteran Rewards. Uma lista completa de todas as recompensas que podem ser desbloqueadas.
As recompensas serão distrubídas automaticamente e retroativamente quando do lançamento da Atualização 2.23. Isso significa que a primeira "leva" de recompensas é dada de graçao, diretamente na conta dos jogadores, e apenas as cópias extras precisam ser compradas por pepitas.
Caça ao Tesouro:
A new legendary treasure hunt is available: .
Uma nova Caça ao Tesouro lendária está disponível: Nozoiado, o esquilo
Um artigo em Devblog sobre as modificações trazidas ao sistema de Caça ao Tesouro está disponível aqui.
Várias centenas de novas pistas foram adicionadas a fim de tornar as missões mais diversificadas.
Distinções por cor foram removidas para todas as pistas no jogo, a fim de não prejudicar jogadores que possam ter dificuldades para diferenciar as cores.
As áreas de Bonta e Brakmar agora permitem obter-se 2 tesouros ao final de uma missão, as áreas com monstros agressivos permitem obter-se 4 tesouros, e Dimensões Divinas permitem obter-se 8 tesouros.
Durante uma missão, não é suficiente que uma única pista esteja em uma área de recompensa bônus pela missão inteira para beneficar-se do bônus mais alto possível. Por exemplo, se, durante uma missão, qualquer pistas for localizada numa área com monstros agressivos, a recompensa final terá 4 baús.
Pistas que dizem "Vá naquela direção por X mapas" foram substituídas por pistas dinâmicas: os Perfuratrozes. Essas criaturas só são visíveis ao personagem que estiver fazendo a missão. Eles não são difíceis de se encontrar no background, mas permitem que nós introduzamos pistas posicionadas dinamicamente.
Pistas para uma etapa agora são dadas uma após a outra. Deve-se posicionar um marco em um mapa que tenha pista a fim de marcar a posição e obter a próxima pista. Se o marco for posicionado no mapa correto, a próxima pista será correta. Se o marco for posicionado no mapa errado, a próxima pista será errada, da mesma forma. É possível verificar a posição dos marcos utilizando um novo botão na interface de Caça ao Tesouro. O número de tentativas permitidas é limitado a 4, e é global para uma única Caça ao Tesouro. Tentativas de verificação que resultarem em uma mudança de etapa não são contadas.
A descrição de uma pista não é mais sistematicamente a mais precisa possível. Um "carrinho cheio de lã de Papatudo" poderia ser descrito apenas como "Carrinho", se nenhum outro carrinho estiver presente no caminho desta pista. Essa modificação não torna a busca por pistas visuais mais difícil, ela permite que nós variemos os nomes utilizados para as pistas e apela para a perspicácia do jogador (um carrinho cheio de lã de Papatudo ainda é um carrinho, mas não vice-versa).
A posição de algumas pistas foram modificadas a fim de aumentar sua visibilidade.
Caça ao Tesouro não mais terminam em um mapa específico para uma luta de missão (às vezes há posições de início em lutas que não são compatíveis com lutas contra baús).
As missões agora têm de 4 a 6 pistas por etapa para Caças ao Tesouro clássicas, e de 5 a 6 pistas por etapa para Caças por portais ou Caça ao Tesouro lendárias.
Na interface de Caça ao Tesouro, o botão para minimizar essa interface agora mostra ao passar-se o cursor por cima do atalho que permite-se minimizar cada interface dobrável de uma vez.
A Caça ao Tesouro lendário agora pode ser fechada utilizando a tecla Esc.
Na interface de Caça ao Tesouro, se a posição inicial for localizada no mapa, quando o marco for removido pelo jogador, o botão localizado volta ao estado inicial.
Na interface de Caça ao Tesouro, quando uma Caça ao Tesouro falha enquanto outros tipos de caças estão ativas, apenas as caças falhas desaparecem.
[TRADUÇÃO EM PROGRESSO]
Divine Dimensions:
Important modifications have been made to the Divine Dimensions, a Devblog article about these changes is available here.
The number of authorized activations for dimensional portals go from 32 to 128.
Experience rewards for all monsters and Bosses present in the Divine Dimensions are increased by 25%.
Combat modifiers are no longer changed when a Divine Dimension's portal closes. They are now changed when the highest level Boss in a given Divine Dimension is defeated. Combat modifiers are sorted through a list that is initialized in the same way for all servers (all servers start with the first modifier in the list).
Portals to the divine dimensions can no longer appear inside a divine dimension.
In the Enutrof dimension dungeons, the Enurado map is displayed instead of the Amakna map.
It is no longer possible to place prisms in Srambad and Enurado's conquest villages.
Portals to access Divine Dimensions are correctly moving on the map where they are located in order to prevent them from blocking interactions or passages.
It is now possible to click the coordinates of the message that reveals the portal's location in order to orientate the compass.
It is now possible to use a portal from its chat interface.
When looking for a portal, if the player arrives in the portal's map, the mission ends directly, even there were steps, clues, or the final fight left.
Combat modifiers:
Combat modifiers are simplified and can now be ignored without making the fight more dangerous. Taking them into account and exploiting them simplifies the fight. Here the list of the new modifiers and their description:
Generic modifiers (appear in all dimensions):
Invigorating Pushes: when an opponent receives pushback damage, once a turn, he heals allies near him.
Lon-Range Liaison: when an opponent is attacked, 20% of the damages they receive are dealt to opponents located at more than 10 range from them.
Incapacitating Invocations: damages dealt by non-static invocations remove one turn of status effects from opponents.
Cyclic Power: opponents have 50% more vitality. Allies deal 25% more damages each turn starting with the second turn and come back to their base damages every 5 turns.
Explosive Disappearance: when an opponent dies, they deal damage to their allies in proportion to their maximum health.
Enurado modifiers:
Hurtful Hindrances: opponents lose additional health points with each MP loss they suffer.
Incapacitating Movement: when an opponent is picked up, pushed, pulled, or swapped, their status effects are reduced by one turn.
Invigorating Solitude: each time an ally starts their turn, if they have no ally within 5 cells, they are healed by 10% of their vitality.
Solidarity: each time she begins her turn, the character is healed depending on the number of allies within 3 cells of her position.
Measured Distance: opponents lose 1 MP when they are attacked ib close combat. The cumulative limit is 3. Allies suffer 20% less range damage.
Srambad modifiers:
Low Blow: damages dealt to opponents by glyphs, traps, poisons, bombs and invocations are multiplied by 1,25.
Berserker: at the start of their turn, allies gain a 33% damage augmentation if they have less than 50% of their health points left.
Dangerous Game: each ally places a trap at his feet at the start of her turn. This trap deals damage to opponents and do not affect allies.
Larceny : allies steal life when they close combat attack.
Evasion: close combat attacks push the opponents back three cells.
Generic modifiers (appear in all dimensions):
Invigorating Pushes: when an opponent receives pushback damage, once a turn, he heals allies near him.
Lon-Range Liaison: when an opponent is attacked, 20% of the damages they receive are dealt to opponents located at more than 10 range from them.
Incapacitating Invocations: damages dealt by non-static invocations remove one turn of status effects from opponents.
Cyclic Power: opponents have 50% more vitality. Allies deal 25% more damages each turn starting with the second turn and come back to their base damages every 5 turns.
Explosive Disappearance: when an opponent dies, they deal damage to their allies in proportion to their maximum health.
Enurado modifiers:
Hurtful Hindrances: opponents lose additional health points with each MP loss they suffer.
Incapacitating Movement: when an opponent is picked up, pushed, pulled, or swapped, their status effects are reduced by one turn.
Invigorating Solitude: each time an ally starts their turn, if they have no ally within 5 cells, they are healed by 10% of their vitality.
Solidarity: each time she begins her turn, the character is healed depending on the number of allies within 3 cells of her position.
Measured Distance: opponents lose 1 MP when they are attacked ib close combat. The cumulative limit is 3. Allies suffer 20% less range damage.
Srambad modifiers:
Low Blow: damages dealt to opponents by glyphs, traps, poisons, bombs and invocations are multiplied by 1,25.
Berserker: at the start of their turn, allies gain a 33% damage augmentation if they have less than 50% of their health points left.
Dangerous Game: each ally places a trap at his feet at the start of her turn. This trap deals damage to opponents and do not affect allies.
Larceny : allies steal life when they close combat attack.
Evasion: close combat attacks push the opponents back three cells.
Boss placement in fight:
Boss placements at the start of a fight are no longer random. The placements of monsters accompanying the Bosses continue to be deterministic.
The different possible Boss placements are now sorted through a list and all characters will start with the same Boss placement.
The placement will change individually for each character when said character manages to defeat a Boss (he will move up one spot in the list of available placements). When a character reaches the end of the possible placement list, she starts the list over again.
In case of a defeat when fighting against a Boss, the next fight against that same Boss will use the latest saved placement.
When the recorded placements are different for several characters in a same team, the one with the most occurrences is used. In case of a draw, the placement that is further away from the beginning of the list is used.
If the fight ends in the players' defeat, each character keeps her recorded placement.
If the fight ends in the players' victory, characters who had the chosen placement for the fight advance in their list to the next placement. Characters who didn't have the chosen placement for the fight keep the placement they had before the start of the fight.
Starting positions for characters and monsters are modified in the last rooms of some dungeons in order to significantly reduce the difficulty differences between several different monster positions. Furthermore, some dungeons benefit from more different initial placements for characters. The concerned dungeons are the following ones:
Brutatax's Factory
Captain Scarlight's Ring
Drhossil's Caves
Kimbo' Canopy
Minotot Room
The Obsidemon's Hypogeum
Kanigrula's Cave
Snowfoux Caverns (Tengu and Fuji)
Korriander's Lair
Bworker Dungeon
Fungus Dungeon
Toxoliath's Cave
Kolosso's Caverns
Sakai Mine
Bearbarian Antichamber
Shadow's Pyramid
Missiz Freezz's Frostforge
Sylargh's Carrier
Klime's Private Suite
Nileza's Laboratory
The Count's Dungeon (as well as all minions' Balconys, and thus all fights including the Count Harebourg)
Merkator's Aquadome
King Nidas's Palace
Throne Room of the Dark Court
Belly of the Whale
More information: we made these modifications in order to keep an important replayability in the dungeons without enticing players to refuse fights until they get an "optimal" placement. We think it is interesting to offer players fights where context can vary from one fight to the next (without being random and offering too great a variation in difficulty), in order to increase the value of players' adaptability and reflexsive capabilities, rather than their ability to systematically reproduce the same fighting pattern over and over again to win fights.
Fights:
A target's information bubble is automatically updated when they are receive a shield points bonus.
The damage preview no longer displays null values when the character has negative characteristics.
The lock preview is correctly displayed after a Dodge debuff has been unbewitched.
The preview for the healing and the damages from spells cast on the caster but containing an empty center works correctly (Kamus Rex' Benefaithful Attraction spell for instance).
The damage preview for spells dealing triggered damage works correctly (Trident spell for instance).
The damage preview for spells that pull then push works correctly (Fate of Ecaflip spell for instance).
The damage preview on targets who have damage repartition over an area works correctly (Krobe family monsters for instance).
The experience reward preview on wave-monster groups is fixed.
The loot reward in arena fights is now limited by the soul stone's loot size:
It is not possible to obtain, in total, more items than there are loot shares.
Enutrof chests are not thus limited.
The limit is not active outside of arena fights.
The MP removal on an invisible target is correctly displayed in the fight log.
While in spectator mode, the Foggernaut characters' picture is correctly displayed in the target details interface, after casting the Scaphander spell.
Spells that apply several states at the same time correctly trigger in the fight log the display of the states in which the fighters enter.
In the fight log, state removal messages are correctly grouped together when possible.
When a sidekick fails a challenge, it is now the sidekick's name and not that of the character controlling him that is displayed in the fight log.
The in-fight summon preview no longer impedes targeting the cells located behind the summons.
When a summon is generated via a start-of-fight spell or a triggered effect, the summon is now correctly placed in the Timeline after its summoner, and is no longer placed after the entity currently playing its turn.
Foggernaut:
Tacturret:
The cost of its Transko spell is now 1 AP.
In third evolution, it now systematically casts its Transko spell twice per turn if a character has been targeted by the Periscope spell beforehand.
The Transko spell now systematically affects the closest target that is in the "Periscope" state and removes that state.
AP Dodge and Wisdom values are now 100% inherited from the summoner.
These modifications make the choice of targets for the Transko spell deterministic, as the spell will now target the closest available target at each casting.
Lifesaver:
The AP Dodge and Wisdom values are now 100% inherited from the summoner.
Harpooner :
The AP Dodge and Wisdom values are now 100% inherited from the summoner.
Feca:
Numerous modifications are made on the Feca class spells, a Devblog article about that is available here.
All spell points will be given back. A magic orb will be given to all accounts with a Feca character whose level is superior to 30 and who has been created before September 3rd, 2014.
Natural Attack (1) :
The range becomes non-boostable at every spell level.
Damages are increased at every spell level.
An Intelligence Theft effect is added at every spell level.
The number of possible casting per target is now 2 at all spell levels.
Blindness (1) :
Damages are increased at every spell level.
The number of times the spell can be cast in one turn is now 1 at every spell level.
The area of effect is now a diagonal cross at every spell level: it now affects the targeted cell as all four one-range cell in diagonal to the targeted cell.
The AP loss effect is now longer cumulative at every spell level.
The critical hits rate is now 1/30 at every spell level.
The maximum range is now 5 at every spell level.
Feca Armor / Rampart (1)
The spell is renamed "Rampart"
The cooldown time in now 3 at every spell level.
The duration is now 2 at every spell level.
The area of effect is now 3 at every spell level.
The damage reduction is decreased on allies at every spell level, but stays the same for the caster.
Can't be cast while in Glyphorce state.
Glowing Armor / Typhoon (3)
The way the spell works is modified, the spell is renamed "Typhoon".
Deals air damage and steals agility in a 3-cell line.
Range: 1 to 2 non-boostable.
Cast in a line. Requires a line of sight.
Number of casting per turn: 2.
Max cumul: 3.
Critical hit rate 1/40.
AP cost: 3.
Bubble (6)
The number of cast per turn is now 3 at every spell level.
The critical hit ratio is now 1/30 at every spell level.
A range loss effect is added: -2 range at levels 1 to 5, and -3 range at level 6.
The range loss effect isn't cumulative.
The number of possible casting per target is now 2 at all spell levels.
Spell Rebound / Barricade (9)
The spell's effects are changed, the spell is renamed "Barricade".
The cooldown time is now 10, 9, 8, 7, 6 and 5 respectively at spell level 1, 2, 3, 4, 5 and 6.
Can't be cast while in Glyphorce state.
Reduces the damages suffered in close range for 1 turn.
Improves the MP for a one-turn duration if ranged damages are suffered during the duration of the damage reduction effect.
The MP gain effect is cumulative twice.
Removes the effects of the Bastion spell.
Aggressive Glyph (13)
The way the spell works is modified.
The maximal range is now 3, 3, 3, 3, 3 and 4 respectively at spell level 1, 2, 3, 4, 5 and 6.
The cooldown is now 3 at every spell level.
The cooldown is now shared between all allied Fecas in the same fight.
The glyph's area of effect is now a size 2 star.
The glyph deals Air damage and pulls opponents if they start their turn inside it.
Characters inside the glyph suffer a malus to their final dealt damages as long as they don't get out.
It is now possible to target an occupied cell.
Aqueous Armor/ Lethargy (17)
The way the spell works is changed, it is renamed "Lethargy".
Deals Fire damage and removes dodgeable MPs (3 at spell levels 1 to 5 and 4 at spell level 6) to a target.
Range : 2 to 3 non boostable.
Number of casting per turn: 2.
Number of cast per target: 1.
Max cumul: 1.
Critical hit rate 1/30.
AP cost : 4.
Cloudy Attack (21)
Minimal range is now 3 at every spell level.
The number of cast per turn is now 3 at every spell level.
Maximum range is now 6, 6, 7, 7, 8 and 9 respectively at spell levels 1, 2, 3, 4, 5 and 6.
The chance theft value is decreased at every spell level.
Damages are increased at every spell level.
The critical hit rate is now 1/50 at every spell level.
Immunity / Bastion (26)
The spell's effects are modified. The spell is renamed "Bastion".
The cooldown is now 5, 5, 5, 5, 5 and 4 respectively at spell level 1, 2, 3, 4, 5 and 6.
Can't be cast while in Glyphorce state.
Reduces the range damage suffered for 1 turn.
Increases the power for 1 turn if close range damages are suffered during the duration of the damage reduction effect.
The power gain effect is cumulative twice.
Removes the effects from the "Barricade" spell.
Backlash (31)
The maximum range is now 3 at every spell level.
It is now cast in diagonal at every spell level, and no longer in a line.
The strength theft value is decreased at every spell level.
The critical hit rate is now 1/50 at every spell level.
Teleportation / Teleglyph (36)
The spell is renamed "Teleglyph".
The AP cost is now 3 at every spell level.
The maximal range is now 5 at spell levels 1 to 5 and 6 at spell level 6.
The cooldown time is now 8, 7, 6, 5, 4 and 3 respectively at spell level 1, 2, 3, 4, 5 and 6.
When the targeted cell is a glyph placed by the caster, the glyph's turn-beginning effects are triggered for all characters inside the glyph.
Glyph of Repulsion (42)
The cooldown time is shared between all allied Fecas in the same fight.
The glyph now deals Air damage in addition to the Fire, Water, and Earth damages.
The Fire, Water, and Earth damages are decreased.
Truce (48)
The cooldown time is now 11, 10, 9, 8, 7 and 6 respectively at spell level 1, 2, 3, 4, 5 and 6.
The spell caster enters the "Pacifist" state during the turn following the casting of Truce. This state prevents him from dealing damages. He loses this state at the end of the turn following the casting of Truce.
Can't be cast while in Glyphorce state.
Glyph of Blindness (54)
The maximal range is now 3, 3, 3, 3, 4, 5 respectively at spell level 1, 2, 3, 4, 5 and 6.
The cooldown time is now 3 at every spell level.
The cooldown time is now shared between all allied Fecas in the same fight.
The glyph's area of effect is now a size 4 circle with an empty center in the shape of a 1 cell cross.
The glyph deals Earth damages to opponents that are inside at the beginning of their turn.
Characters inside the glyph suffer a dodgeable AP malus (3, 3, 4, 4, 5, 6 respectively at spell levels 1, 2, 3, 4, 5, 6) as long as they stay inside.
It is now possible to target an occupied cell.
Wind Armour / Shiver (60)
The way the spell works is modified, it is renamed "Shiver".
Deals Air damages and pulls the targets for one cell in a size 1 cone (an area similar to that of the Rogue's Blunderbuss or the Foggernaut's Vapour)
Range: 1 to 3 non boostable.
Cast in a line. Does not require a line of sight.
Number of casting per turn: 2.
Critical hit rate 1/30.
AP cost: 4.
Paralyzing Glyph / Optical Glyph (70)
The way the spell works is modified, it is renamed "Optical Glyph".
It is now cast in a line and the range is boostable at every spell level.
The cooldown time is now 3 at every spell level.
The cooldown time is now shared between all allied Fecas in the same fight.
The glyph's area of effect is now a size 3 circle.
The glyph deals Water damage to opponents if they are inside it at the start of their turn.
Characters located inside of the glyph suffer a range malus (3, 3, 4, 4, 5, 6 respectively at spell level 1, 2, 3, 4, 5, 6) as long as they don't get out.
Maximum range is now 4, 5, 6, 7, 8 and 9 respectively at spell levels 1, 2, 3, 4, 5 and 6.
Minimal range is now 1 at all spell levels.
It is now possible to target an occupied cell.
Fraction / Gravitational Glyph (80)
The way the spell works is modified, the spell is renamed "Gravitational Glyph".
Places a glyph that applies the Unmovable state preventing the caster from being pushed and applies the Gravity state on allies and opponents. Acts on all characters included in the area of effect.
Range: 3 non boostable at all spell levels.
Does not require a line of sight.
Cooldown time: 7, 7, 6, 6, 5 and 4 respectively at spell level 1, 2, 3, 4, 5 and 6.
The cooldown time is shared between all allied Fecas in the same fight.
AP cost: 3.
It is now possible to target an occupied cell.
Burning Glyph (90)
Maximal range is now 3 at spell levels 1 to 5 and 4 at spell level 6.
The cooldown time is now 3 at every spell level.
The cooldown time is shared between all allied Fecas in the same fight.
Characters located inside the glyph suffer a dodgeable MP malus (3 at spell levels 1 to 5, 4 at spell level 6) as long as they don't get out.
The glyph's area of effect is now a five cells square.
Casting can now be done in a circle at all spell levels.
Range is now 4, 4, 4, 4, 4 and 5 respectively at spell levels 1, 2, 3, 4, 5 and 6.
It is now possible to target an occupied cell.
Feca Shield (100)
The spell is modified but still works in a similar way.
The AP cost is now 2 at every spell level.
The maximal range is now 3, 3, 3, 4, 4 and 5 non boostable respectively at spell level 1, 2, 3, 4, 5 and 6.
It is still cast in a line.
The cooldown time is now 4, 4, 4, 4, 4 and 3 respectively at spell level 1, 2, 3, 4, 5 and 6.
The effect cumul limit is now 1.
The spell now reduces the final suffered damages by 17%, 19%, 21%, 23%, 25% and 35% respectively at spell level 1, 2, 3, 4, 5 and 6.
The effect duration time is now 2 turns.
Can't be cast while in Glyphorce state.
Summoning of Feca Dopple (200)
The "Blindness" and "Bubble" spells are replaced by the "Typhoon" and "Cloudy Attack" spells.
Reinforced Protection
The way the spell works is modified.
Only the caster can be targeted by the spell.
The cooldown time is now 3 at every spell level.
The spell's effects are modified: it now increases its caster's power as well as the damages dealt by his glyphs for 3 turns. But in exchange, during this same time, it applies the Glyphorce state that removes all of the Feca's protection spells and prevents him from casting them.
Interfaces:
A new option in the chat interface menu displays the messages from this interface in a separate window from the DOFUS client.
The connection interface is simplified, the connection options are grouped together and the input field names are placed into the input fields.
In spectator mode, the illustration and the HP/SP/AP/MP of the entity currently playing its turn are now displayed around the central medallion instead of the spectator character's informations.
The "Ctrl + z" shortkey cancels what has been typed in the input fields.
Important optimizations have been made to the way the World Map and the navigation map work. Opening them is now quicker.
Opening an inventory with sorted contents is now quicker.
The different currencies used in NPC shops (Sand roses, tokens, nuggets etc) are correctly displayed by default in the character's inventory when she accesses a NPC shop.
An issue that sometimes prevented the display of the day's information in the Almanax interface is fixed.
On Linux, the discussion interface correctly loses focus when clicking outside of the DOFUS client.
The "*" character is correctly displayed in the chat interface.
When a character wants to change colors or faces when she is transformed, it is not possible to display said character with his equipment.
In the face changing interface, clicking a new face correctly changes the face in the equipped character preview.
On the character creation interface, the right part of the spells and story sidebars is no longer hidden by the random colors preview grid.
The gift pending interface upon connection is improved in order to facilitate its use. It is now possible to attribute all gifts to a character in one click, or to skip the attribution step for the current session.
The date and hour upon when the subscription ends are now correctly displayed (in some cases, a 24 hours discrepancy could be observed).
In the bestiary, in the part about each monster's resistance, a zero is displayed instead of an empty line if the monster has no resistance in this element.
The group and group invitation interfaces now refresh without issue when they are both opened.
In the alliance and guild creation interfaces, when keeping the Shift key pressed while clicking the color selector, a little window opens to edit the hexadecimal color code.
In the black theme, the orange map changing arrow pointing north is correctly orange.
In the set interface, the bonuses can no longer take erroneous values when alternating between the cumulative and non-cumulative bonus display.
When placing a marker on a global map that isn't the current global map (for instance, adding a treasure hunt marker to Incarnam while the character is in Amakna), the name of the global map on which the marker is added is displayed.
Equipping a signal (allowing the use of a sidekick in battle) is correctly indicated by a green message in the chat interface if the inventory is closed.
Equipping items that are part of an item stack triggers the display of an information message in the chat interface if the inventory is closed.
In the inventory or in the item shortcut bar, double-clicking a stack of items that can be equipped equips one of the items, and now double-clicking the stack also unequips the item if it is already equipped.
When in creature mode outside of a fight, it is now possible to play an emote via the use of its shortcut in the chat interface.
Exiting a map while mousing over an interactive element no longer triggers character freeze or the disappearance of some entities.
Unknown Zaaps are now correctly displayed in the Zaaps interface when the character doesn't know any Zaap.
The scroll bar for the interactive parchments (wanted posters for instance) is no longer displayed when it is not necessary.
Trade interface:
It is now possible to do advanced trading (transfer all items, transfer all items already present, transfer all visible items) with NPCs (via the addition of a new button). These trades work with the Mounded Ghard NPC.
Achievements:
New Achievements are added for the Al Howin event.
In the Achievements interface, descriptions that are longer than two lines now display an ellipsis, allowing for the display of the full text when hovering over them.
Monsters:
Queen of Thieves:
The number of bombs placed at the start of each character's turn is now set to 1 even if the Queen of Thieves is dead.
When the Queen of Thieves dies, characters suffer 50% more damages for an infinite duration.
Impending Death: the death effect is now applied 6 turns after the spell is cast.
Critical Hit: the pushback effect is removed.
Mist: the invisibility effect no longer applies to characters.
It is now possible to loot orichor from Terristocrats, Tortrycks, Doubles and Mastakylrs defeated in the Conqueror's Corner (Srambad's conquest village).
The Feca temple Dopple is updated according to the modifications made to the class spells.
The health points of the Enutrof Dopple's Living Bag are decreased.
The wanted posters monsters are correctly placed as leader of their group of monsters.
Alliances:
The alliance prisms contextual menu now includes all the options for the alliance members, even when it's just been placed.
In a prism's contextual menu, a new module handling interface opens up an interface to add module to said prism.
In the Alliance interface, in the Conquest tab, prisms that have modules are indicated by a symbol. The modules list is displayed when mousing over said symbol.
Guilds:
When the guild interface is opened on the Perceptor tab while an attack against one of them is launching, the attackers and defenders cells stay correctly filled.
Quests:
Markers for the Divine Dimensions quests are no longer displayed outside of the Divine Dimensions when the character is not there.
In some cases several quest icons could be simultaneously displayed on top of a NPC. This issue is fixed.
See Dark Vlad Again And Still Live quest: the characteristics of the Bewitched Hell Mina are toned down in order to better reflect the quest's level.
In the "The Vaccine Monologues" quest, the access to the The Beast monster is made easier: only four characters are needed to enter its cell. The way the monster acts and its power are modified to make it more accessible to a four-character level 100 group.
Items:
The recipes for the Bonta and Brakmar city potions are modified because they partly relied on buying ingredients from NPCs. Buying these ingredients was not part of the user-generated economy and part of the game resources destruction.
The Sharkal Shield's equipment condition is changed from 790,000 to 800,000 kamas.
Achievement criteria for equipping the items added in the 2.19 update (Treasures of Enurado update) are removed. This modification concerns the following items: Staruman Set, Nidas Set, Hairsh Set, Levitrof Set, Kamasterisk Set, Dhrossil Hammer, Brutatax Wand, Nidas Shovel.
The Achievement criteria to equip the Vigilante Cape is removed.
The Feca class set is modified following the class overhaul. Here are its new characteristics:
Zinda Hood: Reduces the AP costs of the Barricade and Aggressive Glyph spells by 1. Deactivates the line of sight for the Blindness spell and increases the Natural Attack spell's range by 2.
Cape Adossia: +30CC on the Rempart and Bubble spells, increases the Glyph of Blindness and Rampart spells's range by 1, reduces the Teleglyph spell's cooldown time by 1.
Girdle Belt: Increases the Typhoon and Backlash spells' range by 1. Deactivates the line of sight for the Glyph of Repulsion spell. Reduces the Truce spell's AP cost by 1.
Memo Ring: Increases the Burning Glyph spell's range by 1 and the Gravitational Glyph spell's range by 2. Deactivates the Feca Shield and Lethargy spells' line cast.
Relief Boots: Reduces the Optical Glyph's AP cost by 1. Increases the Shiver spell's range by 1. Deactivates the Cloudy Attack spell's line cast. Reduces the Bastion spell's cooldown time by 1.
It is now possible to use the profession runes during a fight (including during the preparation phase).
Living and pomp items can now be associated with an equipped item by double-clicking.
Sidekicks:
In some cases, the AP and MP synchronization during fights with sidekicks was abnormally done and the number of AP/MP at the start of a turn was not the same as the number of AP/MP the client was authorizing. This issue is fixed.
In some cases, after a fight with a sidekick, if a spell granting shield points had been used, the health points could be abnormally displayed in the color used for shield points. This issue is fixed.
The Toxine's ethereal signal can be removed from the inventory.
It is now possible to add one's sidekick to a fight even if the fight is locked for other characters.
Sidekicks are now ignored in the calculations for the difficulty (and as such, the rewards) in the "Barbarian" challenge. Sidekicks can not fail this challenge.
When a character with an equipped sidekick plays before a monster who summons at the start of a fight, the character no longer loses his spells.
Artificial Intelligence:
The AI takes better account of invulnerabilities when computing the damages dealt by damage rebounds, traps, and glyphs.
Damage taken due to rebound damage effects are better evaluated by the AI.
Breeding and mounts:
Doors to the public Bonta and Brakmar paddocks are moved in order to facilitate the interaction with the paddock interface.
Adding a line break in a Dragoturkey's name no longer triggers the client's disconnection.
Some private paddock maps are modified in order to allow characters to run around them more easily.
When buying a paddock, if the price changes while the interface is opened, the transaction fails.
An informative message is displayed in the chat interface when a mount or incarnation gains a level.
Using the shortkey to ride a mount while the character doesn't have an equipped mount no longer triggers the disappearance of the equipped petsmount's icon.
It is no longer possible to transfer items linked to the character to his Dragoturkey inventory using the massive trading functionalities.
Pets:
Pets which appearance has been modified with a Mimibiote are correctly displayed as ghosts when they are dead.
The Plump Tofurby's predilection area now includes the Royal Tofu House.
In the pets information, the delay between two meals and the maximum bonuses without hormones are listed with the theoretical effects.
Heroic and Epic Servers:
On the Heroic server, a Perceptor's Pod number and estimated inventory value are only displayed on the world map if the Perceptor's inventory is full.
On the Heroic and Epic servers, it is now possible to stay informed on the deaths of friend characters, guild members, alliance members, and characters located in the same area. The messages are displayed in the chat interface. An option disables this functionality.
Ankama Shield:
Adding certificates for the Shield works correctly when the default certificate stocking folder is read-only.
The command that moves the Shield to the "medium" security level (/shieldmoy) is renamed /shieldmed.
The /s, /shieldmin, /shieldmed, /shieldmax, /showsmilies and /ver commands now have a help text available through the /help command.
Messages displayed in the chat interface during the modifications of the Shield's security level are improved and translated in the several languages supported by the DOFUS client.
Miscellaneous:
The permanent display of character names (via the default "p" shortkey) now correctly works when characters riding a Dragoturkey are placed on the border of the screen.
The player can now force his character to move by walking over distances of more than 3 cells, or to walk over a crossable cell that is occupied by a resource. The key combination to use is "ctrl + click". This system is compatible with the "Ctrl + Shift + Click" actions pile.
The action pile works correctly after a NPC- or Resource protector-triggered fight.
The action pile is correctly reset after a movement in the actions pile is canceled.
The follower characters position themselves correctly behind the main character at the end of a move.
The map changing arrows are correctly displayed when the zoom mode is in use.
The map changing arrows are correctly updated when the character teleports to a new map.
Following the feedback of some players, several orthographic corrections are made in the game texts.
The place where one can obtain the Soul capture spell is now visible on the world map.
The stairs system used in the Water Clock Tower area is modified in order to facilitate movements.
The Gorgoyle cinematic is the Dragon Pig dungeon is fixed, it now longer displays a band of white pixel in the upper left.
The maximum selling price for houses and paddocks is now set to 2 billion Kamas in order to match the maximum amount of Kamas that a single character can gather.
Caesars Palace, Las Vegas - MapYRO
ResponderExcluirFind parking costs, opening hours 광주 출장안마 and a 사천 출장마사지 parking map 충주 출장안마 of Caesars Palace in Las 문경 출장마사지 Vegas, NV. 경산 출장마사지 Caesars Palace: Best Casino Near Me.